In my game, I decided to account for this as follows:
- There is one known land mass – Sosaria. I compressed the 4 continents of Ultima 1 into one (mainly to make the merging of elements between Ultima 1 and Ultima 3 consistent). I assigned the ruler of Castle Rondorin in the Lands of Feudal Lords to the city of Montor. I assigned Shamino over the lands surrounding Fawn. I moved the White King (from the White Castle in the Lands of Darkness and Despair/Serpent Isle) to become the ruler over the NE area which contains Grey. There are other lands to be discovered! I just haven’t created them yet.
- There are some changes from the Ultima 1 Lands of Lord British - I left the original Mt. Drash in place between Britannia and Grey. I exchanged positions of “Death’s Awakening” and “Dungeon of Montor”. I also renamed the “Mines of Mt. Drash II” to “Mines of Montor”.
- The world exists in the situation as presented at the beginning of Ultima 1. Mondain threatens Sosaria with war as he seeks immortality. Lord British and the other four Lords are the most powerful forces against Mondain. Minax is currently his student and lover and together, they are already working on Exodus.
When I first created the books, I created a map of Sosaria matching the computer "grid" from Ultima 1 with hexes:
From this... |
... to this! |
The Lands of Sosaria are divided in 5 regions, each roughly equal in size. Each region has a main city and castle and many other locations within it. North is to the top of the map. Clockwise from the NW corner:
- The Peninsula of Perinia
- Dragonsreach and the mountains of the Serpent’s Spine
- The Lands of Montor
- The Dark Forests
- Britannia (center)
With that all decided, I could now start focusing on the regional areas - first we would look at the Peninsula of Perinia. That is what I'm working on presently and will post musings about here.